A Corpus of Multi-participant Conversations and an Editor for its Annotation
Journal Title: Romanian Journal of Human - Computer Interaction - Year 2010, Vol 3, Issue 1
Abstract
The paper presents the details and the history of building a corpus of instant messenger (chat) conversations with multiple participants used for Computer-Supported Collaborative Learning. Two XML annotation schemas are presented. The first is the basic one in the corpus. It is automatically generated starting from various formats in which chats are exported. The second schema extends the first one. It is generated by an editor for manually annotating the chats. Details of the editor are included. The corpus may be used in different purposes: machine learning, analysis and statistics computation.
Authors and Affiliations
Ştefan Trăuşan-Matu, Mihai Dascălu, Traian Eugen Rebedea , Alexandru Gartner
Online Communities: Approaches, Principles, Dilemmas
Online communities mediated by computer facilitate the gathering and the group interaction throughout social support, information and the feeling of belonging. The social interaction areas created by technologies that al...
Guidelines for the design of new interactive technologies for children
The way children learn, play, interact with parents or communicate with friends is significantly impacted by the ubiquity of digital technologies in their early life. Successful development of new technologies aimed spec...
Human-Computer Interaction Techniques in Grid Based Hydrological Model Execution – gSWAT Application
The environmental applications development has an increasing impact in modern society, through the simulation and prediction capabilities of the Earth phenomena (e.g. temperature distribution in time, floods prevention,...
Visual tools for Software Development in GIS applications
This paper aims to showcase a set of features which enables users to develop custom processing models using a specific interface for the workflow. The component presented in this paper, part of the ArcGIS software suite,...
Evaluation of the Usability and Pedagogical Effectiveness of an Augmented Reality Learning Scenario
Although several evaluation methods for e-learning interactive systems exist, few of them have been adapted for the evaluation of the pedagogical effectiveness and usability of augmented reality (AR) systems. In this pap...