Analisis Pemanfaatan Metode Markerless User Defined Target Pada Augmented Reality Sholat Shubuh

Journal Title: Jurnal INFOTEL - Year 2016, Vol 8, Issue 1

Abstract

Augmented reality applications generally use special marker for executing the applications (markerbased). The use of this special marker makes the application becomes dependency, because the application will only can be executed if the marker is available. This research aims to show 3 dimensional object in augmented reality environment without using a special marker on android devices. Applications are made using markerless user defined target method and conduct testing on the use of the method using some objects in daily life with some parameters, such as contrast on the flat surfaces of paper, shapes, distance, lighting and camera angle tracking. Result of the research showed that all objects can be used on markerless user defined target’s method. The best object for displaying a three-dimensional object is a flat surface of paper with good contrast, camera angle tracking 45°, using a bright light source which is not prependicular to the marker and the ideal distance is 15 cm to 25 cm.

Authors and Affiliations

Randy Gusman, Meyti Eka Apriyani

Keywords

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  • EP ID EP195465
  • DOI 10.20895/infotel.v8i1.53
  • Views 153
  • Downloads 0

How To Cite

Randy Gusman, Meyti Eka Apriyani (2016). Analisis Pemanfaatan Metode Markerless User Defined Target Pada Augmented Reality Sholat Shubuh. Jurnal INFOTEL, 8(1), 64-70. https://europub.co.uk/articles/-A-195465