АNALYSIS OF TEACHING METHODS FOR PROGRAMMING GAMES FOR FUTURE SOFTWARE ENGINEERS
Journal Title: Збірник наукових праць «Педагогічні науки» - Year 2018, Vol 81, Issue 3
Abstract
This article was written about the problem of effective training of programming games for future software engineer. The methods of teaching the disciplines “Theory of games”, “Technologies of computer games development”, “Theory of games and decision making”, “Fundamentals of computer games development” and “Development of computer games” are analysed. There is on the basis of which the conclusion is drawn about their positive features, which can be applied in the process of developing their own methodology for teaching programming games.
Authors and Affiliations
В. А. Ракович
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