APPLICATION OF THE TECHNOLOGY OF GAME METHODS IN THE LESSONS AS A WAY TO ACTIVATE STUDENTS

Journal Title: International scientific journal Science and Innovation - Year 2023, Vol 2, Issue 4

Abstract

The content of the article reveals the essence of gaming technology, methods of using gaming methods as factors affecting the effectiveness of training

Authors and Affiliations

Anarkulova Gulnaz Mirzaxmatovna

Keywords

Related Articles

DEVELOPMENT OF ACADEMIC MOBILITY OF STUDENTS IN THE CONDITIONS OF DIGITALIZATION

The introduction of joint education faculties in higher education institutions, the use of digital transformations in order to activate student exchanges will help to improve the system of implementing academic mobility....

THE APPLIED VALUE OF SOFT START IN ELECTRIC MOTORS

In industry asynchronous electric motors are widely used. There are issues associated with commissioning. Failure of electric motors occurs if these problems are not eliminated. In this article, we will look at some of t...

THE METHODS FOR OBTAINING SAFE, NATURAL FOOD ADDITIVES FROM LOCAL AMARANTH VARIETIES

The amaranth plant, recognized as the "plant of the 21st century" by the World Health Organization, is equally interested in both representatives of the agricultural sector and producers today. The rebirth of the amarant...

METHODOLOGICAL BASIS OF COMPETENCY-BASED APPROACH TO TEACHING THE SUBJECT OF INFORMATICS AT SCHOOLS

The state policy of the Republic of Uzbekistan in the field of education is based on the principles of the priority of universal values, human rights, the humanistic nature of education, the guarantee of everyone's const...

THE IMPORTANCE OF APPLIED ART WORKS IN EDUCATION OF SOCIAL COMPETENCE IN PRIMARY CLASS STUDENTS OUTSIDE THE CLASSROOM EDUCATION

In this article, today's state education standards are based on the competence approach, that is, the personality of each student. The student's personality develops during the educational process. It takes into account...

Download PDF file
  • EP ID EP715388
  • DOI 10.5281/zenodo.7824320
  • Views 82
  • Downloads 0

How To Cite

Anarkulova Gulnaz Mirzaxmatovna (2023). APPLICATION OF THE TECHNOLOGY OF GAME METHODS IN THE LESSONS AS A WAY TO ACTIVATE STUDENTS. International scientific journal Science and Innovation, 2(4), -. https://europub.co.uk/articles/-A-715388