Beating-Time Gestures Imitation Learning for Humanoid Robots
Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2017, Vol 4, Issue 13
Abstract
Beating-time gestures are movement patterns of the hand swaying along with music, thereby indicating accented musical pulses. The spatiotemporal configuration of these patterns makes it diÿcult to analyse and model them. In this paper we present an innovative modelling approach that is based upon imitation learning or Programming by Demonstration (PbD). Our approach - based on Dirichlet Process Mixture Models, Hidden Markov Models, Dynamic Time Warping, and non-uniform cubic spline regression - is particularly innovative as it handles spatial and temporal variability by the generation of a generalised trajectory from a set of periodically repeated movements. Although not within the scope of our study, our procedures may be implemented for the sake of controlling movement behaviour of robots and avatar animations in response to music.
Authors and Affiliations
Denis Amelynck, Pieter-Jan Maes, Jean-Pierre Martens, Marc Leman
A High Visual Quality Embedding Method in Edges Based on Pixel Pair Difference
In this paper, we proposed a new data hiding method based on diamond encoding (DE) and pixel pair difference (PPD). DE proposes a pixel-wise algorithm which flexibly embeds different base digits to maximize payload and i...
Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction
This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper a...
A Mathematical Model of Game Refinement and Its Applications to Sports Games
This paper explores a mathematical model of game progress. We claim that a realistic model of the game progress during the in-game period is not linear but exponential. The second derivative value, i.e., acceleration in...
Hybrid Peer-to-peer Streaming System for Mobile Peers with Transcoding
In this paper, we study in hybrid peer-to-peer (P2P) streaming system, which includes fixed peers and mobile peers in the same network, and propose a flow rate allocation algorithm to optimize the streaming system. In th...
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
The research project discussed here, examines attempts to increase the motivation of elementary school students in basic science by the means of designing a science game. To realize this goal, the maze and mirror game wa...