Content analysis of apps and video games: Implications in cognitive processes in initial reading

Journal Title: Apertura - Year 2018, Vol 10, Issue 1

Abstract

The present study reports on the analysis of the contents of 20 apps and video games, to determine if these can favor the development of cognitive processes involved in initial reading in Spanish. The analysis aims to provide, to the clinical and educational studies, specific information on the type of tasks covered in their contents, to assist in the process of literacy in Spanish. The instruments used for data collection were, direct observation, analysis of content based on the tasks performed in the games and applications, and the classification of these tasks based on the literature on the topic. Structured observation determined that most applications promote reading learning in different levels, and only 4 of them favor writing; among the latter, a game of virtual reality (Minecraft), promotes reading and writing during the activity in the game. The results show the relevance of the analysis of the tasks involved in video games and applications, to determine if they can be used as tools mediators of specific cognitive processes within the formal, non-formal educational environments, and clinical educational environments.

Authors and Affiliations

Ana María Jiménez Porta, Evelyn Diez-Martínez Day

Keywords

Related Articles

Academic procrastination among online students. Validation of a questionnaire

The objective of this study was to validate a questionnaire based on the Academic Procrastination Scale (EPA), consisting of 16 items, to which six more were added related to internet interactions during the development...

Perception of students regarding the use of ICT and learning English

The growing integration of information and communication technologies in education has involved investigating how and under what circumstances and conditions these tools support students in learning a second language. Th...

Information management and digital content creation in the prosumer of the millennial generation

This research analyze the processes of management of information and digital content creation in university students of a public institution in the state of Oaxaca, México. The design of this study was mixed ethnographic...

Content validity by experts judgment: Proposal for a virtual tool

The study describes the advantages of using a virtual tool designed to validate the content of research instruments, through the technique of expert judgment. This study presents the results of a survey applied to expert...

New training horizons: A MOOC experience as a resource in continuing education

Since the current incorporation of the E-learning in the educational world, this study presents the design and evaluation of the MOOC (Massive Online Open Courses) called "El aula inclusiva hoy en día. Cómo afrontar el t...

Download PDF file
  • EP ID EP374144
  • DOI -
  • Views 99
  • Downloads 0

How To Cite

Ana María Jiménez Porta, Evelyn Diez-Martínez Day (2018). Content analysis of apps and video games: Implications in cognitive processes in initial reading. Apertura, 10(1), -. https://europub.co.uk/articles/-A-374144