Implementation of Flipped Classroom in a propaedeutic course of mathematical skill in high school
Journal Title: Apertura - Year 2018, Vol 10, Issue 1
Abstract
A descriptive study with quantitative scope was carried out where the objective was to verify the effectiveness of the Flipped Classroom method as a techno pedagogical strategy to improve the performance in mathematical ability in students aspiring to enter high school. The design of this research was quasi experimental in which 101 students participated in two groups (comparison and intervention). A test was applied to both groups on Mathematical Skill before and after the Flipped Classroom intervention. The course was made for two weeks with a total duration of 24 hours and 75 minutes. After examining the results using descriptive and parametric analyzes, it was found that there were no significant differences.
Authors and Affiliations
Elva Margarita Madrid García, Joel Angulo Armenta
Academic procrastination among online students. Validation of a questionnaire
The objective of this study was to validate a questionnaire based on the Academic Procrastination Scale (EPA), consisting of 16 items, to which six more were added related to internet interactions during the development...
Classcraft: English and role play in the primary school classroom
Classcraft, an online educational tool that allows the classroom to be gamified by giving a role-playing dimension to the learning experience, is the central axis of the educational proposal presented throughout this doc...
Didactic use of immersive virtual reality with NUI focused on the inspection of wind turbines
Abstract Nowadays immersive virtual reality systems have a growing relevance in educational environments as tools to encourage learning through two important keys concepts: Immersion and interaction. This paper describes...
Implementation of Flipped Classroom in a propaedeutic course of mathematical skill in high school
A descriptive study with quantitative scope was carried out where the objective was to verify the effectiveness of the Flipped Classroom method as a techno pedagogical strategy to improve the performance in mathematical...
Content analysis of apps and video games: Implications in cognitive processes in initial reading
The present study reports on the analysis of the contents of 20 apps and video games, to determine if these can favor the development of cognitive processes involved in initial reading in Spanish. The analysis aims to pr...