CREATING NFT BASED ON 3D GRAPHICS IN 3DS MAX

Journal Title: International scientific journal Science and Innovation - Year 2024, Vol 3, Issue 3

Abstract

Non-fungible tokens (NFTs) based on 3D computer graphics have rapidly emerged as a disruptive new category of blockchain-certified digital artwork. However, guidelines are still evolving for technical creators on best practices for generating authentic, high-value 3D model NFT offerings. This article extensively examines specialized workflows to tap into collector demand for verified rare and visually stunning NFTs with 3D graphics rendered from Autodesk's 3ds Max. The analysis provides a robust methodological framework, beginning with initializing projects in 3ds Max for model development all way through to exporting for NFT marketplaces. Key dimensions explored include: conceptualizing designs within computational constraints, focusing on optimal polygon geometry, utilizing advanced shading including ray-traced materials, integrating animation and interactivity to boost uniqueness, configuring multi-pass rendering for photorealism, outputting files to maximize quality within blockchain limitations, executing smart contracts to encode ownership rights, and marketing 3D NFTs to enthusiast communities. By elucidating the intersection between emerging crypto-art and mature 3D graphics rendering pipelines, this article aims to equip technical artists with the insights to thrive as creators in the rapidly expanding NFT ecosystem.

Authors and Affiliations

I. L. Abdugafurova

Keywords

Related Articles

EFFECTIVENESS OF MODERN METHODS IN DEVELOPING LISTENING COMPREHENSION SKILLS OF NON-PHILOLOGICAL STUDENTS IN ENGL

This article provides information on ways to develop listening comprehension skills in English. In particular, phonemic, phonetic and intonation components of the main language are deeply interpreted in the development...

INNOVATIVE INSTRUCTIONAL METHODS IN LEARNING LANGUAGES

The given article is dedicated to learn language effectively. Using innovative methods in languages develop learners’ attitude and motivate students. There are many innovative instructional methods as Thinkwane, differen...

MEASURES TO PRESENT AND MOVE FURNITURE IN THE PRODUCTION ENTERPRISE IN THE FOREIGN MARKET

In this article, the main emphasis in the formation of the export product strategy of the enterprise is placed on the effective formation and management of the product range, the timely provision of a set of products tha...

STUDY OF EMOTIONAL DISORDERS IN ADOLESCENTS

This article discusses the results of the study, which make it possible to identify the personality characteristics of adolescents with depressive disorders and provide timely medical, psychological and psych correctiona...

IMPROVING THE USE OF MOBILE APPLICATIONS IN THE EDUCATIONAL PROCESS OF SECONDARY SCHOOL STUDENTS IN A DIGITAL LEARNING ENVIRONMENT

This article provides detailed information on improving the use of mobile applications in the educational process of secondary school students in a digital learning environment.

Download PDF file
  • EP ID EP733742
  • DOI 10.5281/zenodo.10875519
  • Views 29
  • Downloads 0

How To Cite

I. L. Abdugafurova (2024). CREATING NFT BASED ON 3D GRAPHICS IN 3DS MAX. International scientific journal Science and Innovation, 3(3), -. https://europub.co.uk/articles/-A-733742