Development Of Augmented Reality Magicbook Interactive Multimedia Based On Lessonsm Computer And Basic Network In South Lampung Regency Vocational School
Journal Title: IOSR Journal of Research & Method in Education (IOSRJRME) - Year 2018, Vol 8, Issue 5
Abstract
This study aims to: 1) Describe the conditions and potential of learning using magicbook, 2) products produced in the form of books and augmented reality applications, 3) Analyze the effectiveness of the AR magicbook, 4) Analyze the attractiveness of the AR magicbook. This study uses the research and development approach of Borg and Gall. The study was conducted at Ketapang 1 Vocational School, Sragi 1 Vocational School and Bakauheni Vocational High School 1 in South Lampung Regency. Data collection techniques with questionnaires and tests, then the data were analyzed quantitatively and qualitatively. Based on observation of research and development of teaching material products in three schools, it is very supportive and possible to develop an augmented reality magicbook, the results of the N-gain test for the effectiveness of the augmented reality magicbook on learning by 0.80 the attractiveness of the magicbook at a success rate of 82%. The magicbook product was able to increase the posttest mean value of the pretest value from the average 61.92 increased to 91.69 after being given the learning using an augmented reality magicbook or an increase of 29.77 or 30%. This value was a very significant value for the improvement of students' learning outcomes. when augmented reality magicbook based on interactive multimedia proved to be able to improve the learning outcomes of computer network installation material in class X SMK in district Lampung Selatan.
Authors and Affiliations
Herlis Noviana, Herpratiwi . , Helmy Fitriawan
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