Examination of the Game and Toy Characters Played From Past to Present (Sample of Sivas)

Journal Title: International e-journal of Educational Studies - Year 2017, Vol 1, Issue 2

Abstract

The purpose of this research is to determine children's games played in the past, compare them with today's children's games and identify their similar and different aspects. In the study, case study from qualitative research types were used. The study group consists of 50 people living in Sivas province centre and randomly determined ages from 20 to 82. The data were obtained by using an open-ended interview form consisting of six items. 26 people were interviewed in the age range of 51-82, and semi-structured interview form was applied to 24 people in the age range of 20-50. The first group in the age range of 51-82 was asked some questions about games they played during their childhood; the second group in the age range of 20-50 was asked some questions about the games that their children play today. In the analysis of data, frequency analysis and content analysis techniques were used. According to the results of the research, 70 different games played in the past have been identified and it has been determined that a large part of them are no longer played. The number of games played today is 33. It has been determined that whereas children spent all their free time by playing games in the past, they spend just % 66.67 of their time by playing games today. It has been found out that in the past the games were played as a group but now they are more individual, in the past when gaming materials were supplied by children using natural materials, most of them are manufactured toys in the present. It has also been identified that there is not enough safe open space for children to play.

Authors and Affiliations

Aysel Arslan

Keywords

Related Articles

The Examination of 7th Grade Students’ Reflective Thinking Skills towards Problem Solving: A Sample of Ordu City

The aim of this study is to determine the 7th grade students’ level of reflective thinking skills towards problem solving and to examine whether there is a significant difference between students' gender and their this s...

Examination of the Game and Toy Characters Played From Past to Present (Sample of Sivas)

The purpose of this research is to determine children's games played in the past, compare them with today's children's games and identify their similar and different aspects. In the study, case study from qualitative res...

Teacher Opinions on the Implementation of the Secondary School Mathematics Curriculum

The aim of this study is to examine teacher's opinions in depth on the implementation process of the mathematics curriculum for High School (9.10.11.12) updated in 2013. The sample of the study is prepared maximum divers...

Opinions of Secondary School Students Attending 4006-TUBİTAK Science Fair About Science Fair

One of the scientific applications in which scientific process skills take place by using technological tools is the science fairs organized in schools. The most important of these is the 4006-TUBİTAK Science Fairs that...

Analyzing the Eighth Grade Students’ Formation Process of the Identity Concept

In this research, it was aimed to investigate eighth grade students‟ formation of identity concept. In the research, case study, which is one of the qualitative research models, was used. Three different activities were...

Download PDF file
  • EP ID EP355967
  • DOI -
  • Views 100
  • Downloads 0

How To Cite

Aysel Arslan (2017). Examination of the Game and Toy Characters Played From Past to Present (Sample of Sivas). International e-journal of Educational Studies, 1(2), 69-87. https://europub.co.uk/articles/-A-355967