GAMING THE IRON CURTAIN. HOW TEENAGERS AND AMATEURS IN COMMUNIST CZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES

Journal Title: Acta Ludologica - Year 2019, Vol 2, Issue 1

Abstract

Gaming the Iron Curtain resonates in the era of postcolonial perspectives on culture histories. Even though the book does not mention it explicitly, the insight into the tactics of the first Czechoslovak players (and everything surrounding them) is in many ways exemplary work with the potential to shake the hegemonic view of the history of digital games.

Authors and Affiliations

Silvester Buček

Keywords

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GAMING THE IRON CURTAIN. HOW TEENAGERS AND AMATEURS IN COMMUNIST CZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES

Gaming the Iron Curtain resonates in the era of postcolonial perspectives on culture histories. Even though the book does not mention it explicitly, the insight into the tactics of the first Czechoslovak players (and eve...

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  • EP ID EP529407
  • DOI -
  • Views 54
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How To Cite

Silvester Buček (2019). GAMING THE IRON CURTAIN. HOW TEENAGERS AND AMATEURS IN COMMUNIST CZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES. Acta Ludologica, 2(1), 81-83. https://europub.co.uk/articles/-A-529407