GAMING THE IRON CURTAIN. HOW TEENAGERS AND AMATEURS IN COMMUNIST CZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES
Journal Title: Acta Ludologica - Year 2019, Vol 2, Issue 1
Abstract
Gaming the Iron Curtain resonates in the era of postcolonial perspectives on culture histories. Even though the book does not mention it explicitly, the insight into the tactics of the first Czechoslovak players (and everything surrounding them) is in many ways exemplary work with the potential to shake the hegemonic view of the history of digital games.
Authors and Affiliations
Silvester Buček
TRANSGRESSION IN GAMES AND PLAY
The word “toxic”, or rather “toxicity” is nowadays often used, especially in connection with games and gaming communities. League of Legends, World of Warcraft, or Rust, are just a few of many examples that even a less e...
Typology of Game Principles in Digital Games: A Case Study of Mafia III
The presented study dwells on the issue of game theory by Roger Caillois to be applied to the contemporary dimension of digital games. The actual attempt is to find out the extent to which the game principle categories a...
UniCon
The Unicon Games Festival, which is organized yearly by teachers and students of the Faculty of Mass Media Communication at the University of Ss. Cyril and Methodius, Trnava champions and showcases the cultural power of...
Trnava Game Guild
The Trnava gaming community is growing. The regional town of Trnava, which is close to the capital of Slovakia, has been providing good conditions for young creative people in recent years. Students maybe go to vote at t...
GAMING THE IRON CURTAIN. HOW TEENAGERS AND AMATEURS IN COMMUNIST CZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES
Gaming the Iron Curtain resonates in the era of postcolonial perspectives on culture histories. Even though the book does not mention it explicitly, the insight into the tactics of the first Czechoslovak players (and eve...