TRANSGRESSION IN GAMES AND PLAY

Journal Title: Acta Ludologica - Year 2019, Vol 2, Issue 1

Abstract

The word “toxic”, or rather “toxicity” is nowadays often used, especially in connection with games and gaming communities. League of Legends, World of Warcraft, or Rust, are just a few of many examples that even a less experienced player can name. As games emerge as the new champion of a new perspective for both entertainment and storytelling, another, much darker side becomes more visible. But, what does it actually mean to be toxic?

Authors and Affiliations

Michal Smrkal

Keywords

Related Articles

QUBE 2: OBJECTIVE CLARITY

This review article will explore the application of Objective Clarity in the fi rst-person puzzle game Q.U.B.E 2. Objective Clarity will be defi ned as the eff ectiveness of communicating the game designers’ intended goa...

Impairment or Empowerment: Game Design to Reduce Social Stigma for Children with Physical Disabilities

Digital games can address social problems, such as the integration of marginalized persons into the community at large. For example, six children in a thousand live with an ambulatory disability. Communities must learn t...

The Concept of Timelessness Applied to Advergames

Advergames have been appearing alongside digital games since the very beginning. Although they had been originally created as marketing tools, their gaming nature has made from them an important part of digital-gaming in...

Slovak Arts Council: Grants to Support Digital Games Creation

The gaming industry represents a significant driver of advanced economies. Slovakia does not want to lag behind in this respect. There are some possibilities of how to support the development of digital games. One of the...

Portraying Historical Landmarks and Events in the Digital Game Series Assassin’s Creed

Most young people living in the world of today do not express much interest in history and historical landmarks. It is therefore quite surprising that specific digital games portraying various historical periods or their...

Download PDF file
  • EP ID EP529412
  • DOI -
  • Views 58
  • Downloads 0

How To Cite

Michal Smrkal (2019). TRANSGRESSION IN GAMES AND PLAY. Acta Ludologica, 2(1), 84-85. https://europub.co.uk/articles/-A-529412