Head pose estimation & TV Context: current technology

Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2015, Vol 2, Issue 3

Abstract

With the arrival of low-cost high quality cameras, implicit user behaviour tracking is easier and it becomes very interesting for viewer modelling and content personalization in a TV context. In this paper, we present a comparison between three common algorithms of automatic head direction extraction for a person watching TV in a realistic context. Those algorithms compute the different rotation angles of the head (pitch, roll, yaw) in a non-invasive and continuous way based on 2D and/or 3D features acquired with low cost cameras. These results are compared with a reference based on the Qualisys motion capture commercial system which is a robust marker-based tracking system. The performances of the different algorithms are compared function of different configurations. While our results show that full implicit behaviour tracking in real-life TV setups is still a challenge, with the arrival of next generation sensors (as the new Kinect one sensor), accurate TV personalization based on implicit behaviour is close to become a very interesting option.

Authors and Affiliations

Francois Rocca, Matei Mancas, Fabien Grisard, Julien Leroy, Thierry Ravet, Bernard Gosselin

Keywords

Related Articles

Breathing Expression for Intimate Communication Corresponding to the Physical Distance and Contact between Human and Robot

In this paper, we propose living-being-like breathing expressions concurrent with both aspiration and utterances using a stuffed-toy robot in order to enable intimate interactions. The focus of the research is the impres...

Gist+RatSLAM: An Incremental Bio-inspired Place Recognition Front-End for RatSLAM

There exists ample research exploiting cognitive processes for robot localization and mapping, for instance RatSLAM [10]. In this regard, tasks such as visual perception and recognition, which are primarily governed by v...

Solitude or co-existence – or learning-together-apart with digital dialogic technologies for kids with developmental and attention difficulties

An overall political vision of a prosperous society is one in which everyone has the same access and possibilities of participating in democratic processes, and in which everyone has equal access to the resources, life a...

Issues in number entry user interface styles: Recommendations for mitigation

Interacting with numbers is a core part of using many interactive computer systems from the remote controls of electronic media appliances to user interfaces of high-integrity systems such as medical devices. Number entr...

Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion

Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the pl...

Download PDF file
  • EP ID EP45829
  • DOI http://dx.doi.org/10.4108/ct.2.3.e2
  • Views 337
  • Downloads 0

How To Cite

Francois Rocca, Matei Mancas, Fabien Grisard, Julien Leroy, Thierry Ravet, Bernard Gosselin (2015). Head pose estimation & TV Context: current technology. EAI Endorsed Transactions on Creative Technologies, 2(3), -. https://europub.co.uk/articles/-A-45829