Increasing Efficiency of the Didactic Computer Games through Processing Information on Action, Iconic and Verbal Level

Journal Title: Romanian Journal of Human - Computer Interaction - Year 2008, Vol 1, Issue 3

Abstract

The author prove that the advantages of computer games are increased if they are part of didactic system based on processing information at action, iconic and verbal level. Didactic game could reproduce trustily the reality elements at which students do not have direct access, but also an inherent directed activity, loved by those, with small steps and many feedbacks; could become complementary to all three plans, gives an action model for discover complex relationships from nature; starts cognition activity and mental image creation which extends outside activity. The most important arguments are given by research made in primary school (pupils 7-11 years old with mental impairment) which proved that, training the same thinking micro operations, at direct action level in nature, with things and creatures, than through images (which permit to detach stabile patterns for selective reflection of essential) and then at verbal level, contributes to increase formative efficiency of the teaching-learning process.

Authors and Affiliations

Verginia Creţu

Keywords

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  • EP ID EP28776
  • DOI -
  • Views 358
  • Downloads 9

How To Cite

Verginia Creţu (2008). Increasing Efficiency of the Didactic Computer Games through Processing Information on Action, Iconic and Verbal Level. Romanian Journal of Human - Computer Interaction, 1(3), -. https://europub.co.uk/articles/-A-28776