Interactive Co-presence Environment with Mixed Reality Using Remote and Local Avatar
Journal Title: International Journal on Computer Science and Engineering - Year 2014, Vol 6, Issue 3
Abstract
Recent years, with the rapid development of ICT (Information and Communication Technology) technology, there are more and more applications which can provide users with different styles of indirect communication over the internet to socially connect people more closely. As typical applications, for examples, SNS (Social Network Service) of Facebook, Twitter, and E-mail, VoIP (Voice over Internet Protocol), blog and so on can be mentioned. However, the traditional communication style which users can get face-to-face communication at same space in real time is still the most effective communication method to contribute users' socially relationship. Therefore, recent years there are more and more applications which can induce users from indirect communication over internet into direct communication in real world. As a typical example, Facebook Places can be mentioned. However, these applications are not able to provide users with feelings of direct communication in real world through the network virtual space yet. In our research, we focused on two of real world space-time elements sharing problems. First problem is that remote user can hardly share local user's real-time motion, second problem is that remote user can hardly get space interactivity with local space. Based on the two problems above, we designed and built a mixed reality interactive environment system called HYBRIDi. Through proposed system we solved the above two problems, and successfully provided more real world space-time elements into users' virtual world communications.
Authors and Affiliations
Hao Luo , Hideki Shimada , Kenya Sato
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