KASP: A Cognitive-Affective Methodology for Designing Serious Learning Games

Abstract

Many research studies agree on the existence of a close link between emotion and cognition. Actually, much research has demonstrated that students with learning disabilities (LD) experience emotional distress related to their difficulties. In this regard, this article proposes a new methodology of designing intelligent games called KASP Methodology, it’s a new approach applied to the serious games (SGs) design field. It includes new decisive factors for designing SGs for children with LD. The proposed methodology is based on four pillars which are: Knowledge, Affect, Sensory and Pedagogy and it aims helping designers of serious games for building suitable serious learning games for children with LD taking into account the cognitive and emotional aspects of the child learner in order to improve his learning rhythm and foster his emotional state related to learning in a playful and interactive environment.

Authors and Affiliations

Tahiri Najoua, El Alami Mohamed

Keywords

Related Articles

A Review and Classification of Widely used Offline Brain Datasets

Brain Computer Interfaces (BCI) are a natural extension to Human Computer Interaction (HCI) technologies. BCI is especially useful for people suffering from diseases, such as Amyotrophic Lateral Sclerosis (ALS) which cau...

Web Usability and User Trust on E-commerce Websites in Pakistan

Web usability is an integral part of e-commerce. Users are less prone to the websites which are difficult to navigate and slow in response time. E-commerce business is growing aggressively on daily basis, but lack of use...

Design of A high performance low-power consumption discrete time Second order Sigma-Delta modulator used for Analog to Digital Converter

This paper presents the design and simulations results of a switched-capacitor discrete time Second order Sigma-Delta modulator used for a resolution of 14 bits Sigma-Delta analog to digital converter. The use of operati...

 Clustering and Bayesian network for image of faces classification

  In a content based image classification system, target images are sorted by feature similarities with respect to the query (CBIR). In this paper, we propose to use new approach combining distance tangent, k-m...

E-Assessment System Based on IMS QTI for the Arabic Grammar

Nowadays e-learning has become a fundamental stream of learning. E-assessment is an important and essential phase of the e-learning process because of all the decisions we will make about learners when teaching them. In...

Download PDF file
  • EP ID EP417794
  • DOI 10.14569/IJACSA.2018.0911103
  • Views 69
  • Downloads 0

How To Cite

Tahiri Najoua, El Alami Mohamed (2018). KASP: A Cognitive-Affective Methodology for Designing Serious Learning Games. International Journal of Advanced Computer Science & Applications, 9(11), 719-729. https://europub.co.uk/articles/-A-417794