Kinect v2 evaluation for in-home medical rehabilitation scenarios
Journal Title: Revista Romana de Interactiune Om-Calculator - Year 2016, Vol 9, Issue 1
Abstract
The technology advancements greatly improved the medical services over time with virtual reality (VR) devices and applications. Currently taking advantage of these recent advancements is the medical rehabilitation field, heavily studied in past few years as a promising VR area. VR-based rehab brings several advantages over the traditional therapy and could deliver personalized in-home treatment without the need of a permanent dedicated supervisor. A device that could make this technology possible is the Microsoft’s new Kinect v2, an improved motion capture sensor available at low prices for personal use. This promising high-tech device can track body movements without the need of additional attached devices that could prove unconformable and expensive. In order to evaluate the medical rehabilitation utility for in-home usage we conducted some research studies and practical experiments focusing on the upper-part of the body in a seated pose in front of a desk. Results indicate that the Kinect sensor can successfully track the body in the proposed scenario and showed great reliability. Occlusion interferences can highly impact the sensor’s overall performance, but in a normal prepared in-home environment the sensor proves to be very efficient.
Authors and Affiliations
Alexandru Gradinaru, Alin Moldoveanu
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