Kinetic morphogenesis: generative system of structural expansion based on interactive motion capture

Journal Title: Architectus - Year 2017, Vol 21, Issue 4

Abstract

The article outlines the principles and goals of the research project Kinetic morphogenesis trying to describe human movement through interactive motion capture and generative geometry based on real spatial context. In addition, the article describes the process of design guidelines development, demonstrates the effects of the first prototype, and outlines the direction of further research related to the project. The aim is to find the beauty in biological forms which arise based on human movement. The research here is about pure form finding and blurring the boundary between real, material world and virtual space. The main assumed outcome is the exploration of various possibilities of generative process visualization in real time through an interactive tool. Additional findings resulted in better understanding of spatial relations between the human body and real (or virtual) spatial context. In addition, exploration of new possibilities of interaction between generative environment (a digital process in which the generative object has a chance to occur; is a set of rules, scripts or algorithms specified by the designer. It also has a module of evaluation which allows assessing the aesthetic value of the generative object) and real context.

Authors and Affiliations

Maciej Nisztuk

Keywords

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  • EP ID EP262014
  • DOI 10.5277/arc170404
  • Views 88
  • Downloads 0

How To Cite

Maciej Nisztuk (2017). Kinetic morphogenesis: generative system of structural expansion based on interactive motion capture. Architectus, 21(4), 49-64. https://europub.co.uk/articles/-A-262014