Location-Based Games as a Method of Teaching Seniors in the Field of Digital Technologies

Journal Title: Media Literacy and Academic Research - Year 2019, Vol 1, Issue 2

Abstract

Research on the education of seniors is a continually developing area of educational studies. However, current researchers emphasize the need for further exploration, due to ongoing social and civilizational changes, as well as the fast digitization of society to which seniors are not able accommodate very quickly. The author of this study will present results of research experiment named LoGaSET which is based on comparing two teaching and learning concepts: edutainment and the classic linear way of education. The concept of edutainment (including the use of location-based games as an educational method) is gaining popularity as a form of teaching. However, there are only a few studies verifying the effectiveness of its use. What is especially important, is that location-based games as an educational method are aimed particularly at young learners. Furthermore, it is not used in teaching ICT. That is the reason why the fundamental idea of the LoGaSET project was the creation of a course for seniors in the field of smartphones. This course was conducted using two methods: the class-lesson method and the location-based game method. After creating both didactic models and scenarios and testing them, researchers conducted educational courses for seniors at the local level. As a result, we can now assume some main conclusions regarding education of seniors in the field of smartphones based on the quantitative and qualitative data we observed during experimental teaching.

Authors and Affiliations

Magdaléna Švecová

Keywords

Related Articles

EDUCACIÓN MEDIÁTICA Y FORMACIÓN DEL PROFESORADO (MEDIA EDUCATION AND TEACHER TRAINING)

The monographic number of the scientific journal Revista Interuniversitaria de Formación del Profesorado (RIFOP), indexed in the Web of Science [Emerging Sources Citation Index (ESCI)] of the Asociación Universitaria de...

The Most Important Thing Is to Find a Way How to Teach Media Education in an Appropriate Way Interview with Jan Jirák

The interview is focused on the key issues concerning the development of media literacy in the Czech Republic as well as the entire world. It focuses on the strengths and weaknesses of the implementation of media educati...

The Importance of the Internet in the Life of Students of Media Studies

Nowadays in the information period, the Internet has an important place in the lives of people, especially in the lives of young people. Its functionality is varied and offers many benefits. An important research questio...

The Influence of Facebook and Twitter on the Academic Performance of Postgraduate Students of the University of Ibadan, Nigeria

This study examines the effect of social networking sites on students. It investigates the influence of Facebook and Twitter on the academic performance of postgraduate students of University of Ibadan. The study employs...

The Promises, Challenges, and Futures of Media Literacy

Nowadays initiatives in the fields of media literacy such as youth participation, teacher training and curricular resources, parental support, policy initiatives, and evidence base construction - are very successful in g...

Download PDF file
  • EP ID EP542894
  • DOI -
  • Views 101
  • Downloads 0

How To Cite

Magdaléna Švecová (2019). Location-Based Games as a Method of Teaching Seniors in the Field of Digital Technologies. Media Literacy and Academic Research, 1(2), 61-71. https://europub.co.uk/articles/-A-542894