MDL Applications for Programming Lessons

Journal Title: Romanian Journal of Human - Computer Interaction - Year 2011, Vol 4, Issue 3

Abstract

In this article we present applications of the lesson development module (MDL) – the solution modeling component - in two computer programming lessons, case studies conducted through a new approach to teaching computer science: visual modeling of algorithms and their evaluation based on metaphorical forms . We highlighted the impact of the implemented teaching strategies and of the applied learning methods on two types of users: students and teachers. A comparative study was conducted in two types of lessons, 2D and 3D.

Authors and Affiliations

Daniel Safta, Dorian Gorgan

Keywords

Related Articles

Interactive Tools for Lessons Development in Collaborative eLearning Systems

Current direction in the development of eLearning systems is mainly oriented towards creating collaborative lessons using interactive tools. The teacher has the possibility to create the lesson using interactive tools wh...

Interactive Augmented Reality-based Access Point

We introduce BIIBAR system, an interactive augmented reality (AR) based access point. After a brief presentation of the Augmented Reality Toolkit API, and its theoretical background, the possible solutions are discussed....

The educational added value of augmented reality technology for a school environment

In the first part of this paper are presented a set of educational characteristics of some teaching systems based on augmented reality technology. Next sections presents some results from the user testing of an augmented...

A Ball Tracking Technique for Augmented Reality Applications

This article presents a robust tracking technique based on colored balls and with a reduced need for computing resources. The technique is based on a random Hough transform algorithm which is optimized for use in real-t...

Graphics Annotation Techniques in E-learning

This paper presents the experiments on the user interaction techniques based on the 2D and 3D graphics annotation, developed in eTrace eLearning Environment. The 2D annotation technique does not depend on the type of the...

Download PDF file
  • EP ID EP28870
  • DOI -
  • Views 390
  • Downloads 9

How To Cite

Daniel Safta, Dorian Gorgan (2011). MDL Applications for Programming Lessons. Romanian Journal of Human - Computer Interaction, 4(3), -. https://europub.co.uk/articles/-A-28870