PLAYER PROFILING FOR INTERACTIVE STORYTELLING SYSTEMS: A C++ PATTERN MATCHING PROFILER

Journal Title: AJIT-e: Bilişim Teknolojileri Online Dergisi - Year 2015, Vol 6, Issue 19

Abstract

 Player profiling is a popular research area in computer gaming but it is especially important for interactive storytelling (IS) systems. In this article our aim is: (1) to real-time profile players by constantly monitoring player actions, (2) to define pattern (sequence of player actions) types for profiling, (3) to match patterns rapidly, and (4) to define the relationship between matched patterns and player profiles by pattern-motivation pairings. We defined complex pattern samples for profiling and developed a C++ profiler for an Interactive Storytelling project that matches user actions to these patterns.

Authors and Affiliations

Barbaros Bostan, Gökhan Şahin

Keywords

Related Articles

Offering a Communicational Approach Model to Wiki Applications

Web 2.0 technologies, which can be defined as new generation internet, builds up the infrastructure of multicentered multipoint communication model and allows users to become creators of content, once who were only makin...

 The Search for the Hedonistic Messages of the Gender Magazines through Their Use of Social Media

 Consumption is one of the most important dynamics in today's society. Keeping consumption alive is very important for the functioning of the system. Therefore, alongside the basic needs of individuals, directing pe...

 VIRTUAL REALITY ENVIRONMENTS AND PRACTICES: SPORTS AND VIRTUAL ENVIRONMENT INDICATORS

 These days, the image of reality and the image of virtuality are often being discussed. Reflection of the reality or carrying out various practices by pretending that they are real can be observed in many areas. Ar...

Sosyal Sermaye Üretmek İçin Televizyon Dizilerinde Twitter 'Hashtag' Kullanımı: Türk Televizyon Dizilerinin Sezon Final Bölümleri

Sosyal paylaşım ağların giderek popülerliğini artırdığı bu günlerde, birçok firma ve kurum farklı amaçlar çerçevesinde bu ağlarda bulunan bireylere ulaşmaya çalışmaktadır. Sosyal paylaşım ağlar, sahip oldukları bireyler...

 E-Consumption and Changing Consumption' Perception Of Youngers in The Age of Technology

 Changes in social life and developments in communication technologies has changed people's consumption preferences. New communication technologies in particular has shaped consumer perception of a new generation. T...

Download PDF file
  • EP ID EP95028
  • DOI 10.5824/1309-1581.2015.2.002.x
  • Views 136
  • Downloads 0

How To Cite

Barbaros Bostan, Gökhan Şahin (2015).  PLAYER PROFILING FOR INTERACTIVE STORYTELLING SYSTEMS: A C++ PATTERN MATCHING PROFILER. AJIT-e: Bilişim Teknolojileri Online Dergisi, 6(19), 23-40. https://europub.co.uk/articles/-A-95028