PLAYER PROFILING FOR INTERACTIVE STORYTELLING SYSTEMS: A C++ PATTERN MATCHING PROFILER
Journal Title: AJIT-e: Bilişim Teknolojileri Online Dergisi - Year 2015, Vol 6, Issue 19
Abstract
Player profiling is a popular research area in computer gaming but it is especially important for interactive storytelling (IS) systems. In this article our aim is: (1) to real-time profile players by constantly monitoring player actions, (2) to define pattern (sequence of player actions) types for profiling, (3) to match patterns rapidly, and (4) to define the relationship between matched patterns and player profiles by pattern-motivation pairings. We defined complex pattern samples for profiling and developed a C++ profiler for an Interactive Storytelling project that matches user actions to these patterns.
Authors and Affiliations
Barbaros Bostan, Gökhan Şahin
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