Obraz gry, obrazy w grze – Ernst Bloch w kontekście gier komputerowych
Journal Title: Śląskie Studia Polonistyczne - Year 2017, Vol 9, Issue 1
Abstract
On the one hand, the article plays with ageless motifs, and on the other hand, it attempts to present an introduction to studying images in contemporary computer games. Video games, which are products of contemporary culture, often seek new notions and categories that would capture their characteristic features, whereas the philosophy of images provides definitions for the images created by contemporary culture. Bloch’s talent for creating intersensual, intertextual and – to some extent – performative, viewer-oriented im ages may animate also contemporary culture. Some past motifs recur in new media without losing their merits. In the framework of playing with those motifs, the article attempts at linking the philosophy of images represented by Ernst Bloch with computer games – one of the latest media which convey the images. L’article se propose deux objectifs : un jeu avec les motifs intemporels et une introduction à la réflexion sur l’image dans les jeux vidéo contemporains. Produits de la culture contemporaine et de celle la plus récente, les jeux vidéo cherchent de nouvelles notions afin de délimiter leur statut. La compétence blochienne de créer des images non seulement intersensuelles, intertextuelles, ou, en un sens, performatives, mais aussi ouvertes au destinataire, peut s’avérer attrayante pour la culture la plus récente. Les motifs connus résonnent bien avec ce nouveau médium sans perdre leurs qualités. Cet article a donc pour but de désigner une relation entre la philosophie des images d’Ernst Bloch et les images dans les jeux vidéo.
Authors and Affiliations
Mariola Lekszycka
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