Predicting soccer matches: A reassessment of the benefit of unconscious thinking
Journal Title: Judgment and Decision Making - Year 2010, Vol 5, Issue 2
Abstract
We evaluate Dijksterhuis, Bos, van der Leij, & van Baaren (2009), Psychological Science, on the benefit of unconscious thinking in predicting the outcomes of soccer matches. We conclude that the evidence that unconscious thinking helps experts to make better predictions is tenuous both from theoretical and statistical perspectives.
Authors and Affiliations
Claudia González-Vallejo and Nathaniel Phillips
Choice-justifications after allocating resources in helping dilemmas
How do donors reason and justify their choices when faced with dilemmas in a charitable context? In two studies, Swedish students were confronted with helping dilemmas based on the identifiable victim effect, the proport...
Sequential evidence accumulation in decision making: The individual desired level of confidence can explain the extent of information acquisition
Judgments and decisions under uncertainty are frequently linked to a prior sequential search for relevant information. In such cases, the subject has to decide when to stop the search for information. Evidence accumulati...
The effectiveness of imperfect weighting in advice taking
We investigate decision-making in the Judge-Advisor-System where one person, the “judge”, wants to estimate the number of a certain entity and is given advice by another person. The question is how to combine the judge’s...
Sequential and simultaneous multiple explanation: Implications for alternative consideration when response options are not provided
This paper reports two experiments comparing variants of multiple explanation applied in the early stages of a judgment task (a case involving employee theft) where participants are not given a menu of response options....
Actor/observer asymmetry in risky decision making
Are people willing to gamble more for themselves than what they deem reasonable for others? We addressed this question in a simplified computer gambling task in which subjects chose from a set of 10 cards. Subjects selec...