Social retrieval of music content in multi-user performance

Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2015, Vol 2, Issue 3

Abstract

An emerging trend in interactive music performance consists of the audience directly participating in the performance by means of mobile devices. This is a step forward with respect to concepts like active listening and collaborative music making: non-expert members of an audience are enabled to directly participate in a creative activity such as the performance. This requires the availability of technologies for capturing and analysing in real-time the natural behaviour of the users/performers, with particular reference to non- verbal expressive and social behaviour. This paper presents a prototype of a non-verbal expressive and social search engine and active listening system, enabling two teams of non-expert users to act as performers. The performance consists of real-time sonic manipulation and mixing of music pieces selected according to features characterising performers’ movements captured by mobile devices. The system is described with specific reference to the SIEMPRE Podium Performance, a non-verbal socio-mobile music performance presented at the Art & ICT Exhibition that took place in Vilnius (LI) in November 2013.

Authors and Affiliations

Maurizio Mancini, Gualtiero Volpe, Giovanna Varni, Antonio Camurri

Keywords

Related Articles

Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection

From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed Sandtime. Sandtime is a public installation d...

QoE-Aware Device-to-Device Multimedia Communications

Multimedia services over mobile device-to-device (D2D) networks has recently received considerable attention. In this scenario, each device is equipped with a cellular communication interface, as well as a D2D interface...

A taxonomy of camera calibration and video projection correction methods

This paper provides a classification of calibration methods for cameras and projectors. From basic homography to complex geometric calibration methods, this paper aims at simplifying the choice of the methods to perform...

Implementation of Human Cognitive Bias on Naïve Bayes

We propose a human-cognition inspired classification model based on Naïve Bayes. Our previous study showed that human-cognitively inspired heuristics is able to enhance the prediction accuracy of text classifier based on...

Exploring avatar roles for motivational effects in gameful environments

This paper explores avatar roles and design principles in helping to develop motivation in game environments. Different avatar applications could influence the experience of players in at least three ways: as a customisa...

Download PDF file
  • EP ID EP45828
  • DOI http://dx.doi.org/10.4108/ct.2.3.e1
  • Views 421
  • Downloads 0

How To Cite

Maurizio Mancini, Gualtiero Volpe, Giovanna Varni, Antonio Camurri (2015). Social retrieval of music content in multi-user performance. EAI Endorsed Transactions on Creative Technologies, 2(3), -. https://europub.co.uk/articles/-A-45828