Software Model with Potential for Development of Strategy Games
Journal Title: Romanian Journal of Human - Computer Interaction - Year 2013, Vol 6, Issue 4
Abstract
The purpose of this article is to present and propose a software model which could lie at the base of the development of strategy games and, in general, of all kinds of interactive applications which involve the simulation of interactions between a set of entities and some given environment. The model in question consists of a set of software components that define the architecture and several other sets of interchangeable components which can be used directly in the development of potential interactive graphical applications. This model could offer an alternative way of software interaction to that based on the invocation of functionality, which is typical to using software libraries. This alternative way would offer to the user the ability to build applications as aggregates made from existing components. In this article, we will emphasize the strong points of this kind of design approach (flexibility, extensibility, modularity), and provide proof of the benefits derived from using it in the process of interactive graphical application development such as the computer games.
Authors and Affiliations
Constantin Nandra, Dorian Gorgan
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