THE UTILIZATION OF ONLINE GAMES FOR EDUCATION PURPOSE

Journal Title: Research Hub - Year 2017, Vol 3, Issue 12

Abstract

The aim of this research is to identify how well the utilization of online games has an effect on the educational purpose, especially, for the teaching and learning process. This paper proposes the benefits of using games in educational purpose. This paper also discusses the challenges that involved in the utilization in using online games.The relationships between online games and educational purpose and the contribution of both concepts in improving student’s performance were also highlighted.

Authors and Affiliations

Nur Nadirah Sulaiman and Nurarnizan Rusli

Keywords

Related Articles

CYBER SECURITY THREATS

The aim of this research is to identify the effect of cyber threats towards the national security, organizational and industrial institutions. Currently, cyber threat topic has expanded all around the world. Technologi...

THE IMPACT OF INFORMATION TECHNOLOGY IN SOCIETY

The aims of this paper is to investigate how information technology give impact to society and to identify the implementation of using information technology on society. This paper have identify some factor what reason...

HE AWARENESS OF INFORMATION SEEKING BEHAVIOR AMONG STUDENTS TOWARD ACADEMIC PERFORMANCE

The aim of this research is to evaluate the awareness of information seeking behavior among students toward academic performance. This paper provide the information seeking behavior’s awareness that faced by the studen...

THE UTILIZATION OF ONLINE GAMES FOR EDUCATION PURPOSE

The aim of this research is to identify how well the utilization of online games has an effect on the educational purpose, especially, for the teaching and learning process. This paper proposes the benefits of using ga...

THE EFFECT SOCIAL MEDIA TOWARDS STUDENTS ASSESSMENTS IN UNIVERSITY TEKNOLOGI MARA PUNCAK PERDANA (UiTM)

The aims of this case study was to examine how social media effects towards students assessments. Which is every day many student spending their time in social media such as Facebook, Twitter, Blog and etc. At the firs...

Download PDF file
  • EP ID EP49234
  • DOI -
  • Views 210
  • Downloads 0

How To Cite

Nur Nadirah Sulaiman and Nurarnizan Rusli (2017). THE UTILIZATION OF ONLINE GAMES FOR EDUCATION PURPOSE. Research Hub, 3(12), -. https://europub.co.uk/articles/-A-49234