A book is a book – or is it? With present-day, aordable technology, we can scale a book to become a spatial object, or even a space in itself, of almost arbitrary size. We describe our design of and experiences with a g...
Serious games are increasingly being used for training of social skills. The main idea is to create a virtual environment in which a trainee can interact with graphically embodied virtual characters. By designing scenari...
Schoolwork of learners with developmental and attention difficulties is often characterised by low productivity, many errors due to carelessness or inattention and poor organizing ability. Focus learners have difficultie...
We compared a game-based experiment carried out in the lab with crowdsourced set ups (informed and uninformed participants) on the device’s human resolution (DHR) - the minimum size for dragging the finger onto a target...
In this paper, we present an architecture following a novel animation authoring pipeline seamlessly supporting performance capture and manual editing of key-frames animation. This pipeline allows novice users to record a...
Interactive Installations for Spatial Access to Artistic Sketchbooks
A book is a book – or is it? With present-day, aordable technology, we can scale a book to become a spatial object, or even a space in itself, of almost arbitrary size. We describe our design of and experiences with a g...
Virtual Communication Training for the Law Enforcement Domain
Serious games are increasingly being used for training of social skills. The main idea is to create a virtual environment in which a trainee can interact with graphically embodied virtual characters. By designing scenari...
Inducing omnipotence or powerlessness in learners with developmental and attention difficulties through structuring technologies
Schoolwork of learners with developmental and attention difficulties is often characterised by low productivity, many errors due to carelessness or inattention and poor organizing ability. Focus learners have difficultie...
A Comparison of Gamified HCI Studies with Lab and Crowd Participants
We compared a game-based experiment carried out in the lab with crowdsourced set ups (informed and uninformed participants) on the device’s human resolution (DHR) - the minimum size for dragging the finger onto a target...
Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing
In this paper, we present an architecture following a novel animation authoring pipeline seamlessly supporting performance capture and manual editing of key-frames animation. This pipeline allows novice users to record a...