In this paper, we proposed a new data hiding method based on diamond encoding (DE) and pixel pair difference (PPD). DE proposes a pixel-wise algorithm which flexibly embeds different base digits to maximize payload and i...
The research project discussed here, examines attempts to increase the motivation of elementary school students in basic science by the means of designing a science game. To realize this goal, the maze and mirror game wa...
An increasing number of our interactions are mediated through e-technologies. In order to enhance the human’s feeling of presence into these virtual environments, also known as telepresence, the individual is usually emb...
This study explores a unique experimental protocol that evaluates how a musician’s sensitivity to social context during performance can be analysed through a combination of behavioral analysis, self-report and Immersive...
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game. This paper pre...
A High Visual Quality Embedding Method in Edges Based on Pixel Pair Difference
In this paper, we proposed a new data hiding method based on diamond encoding (DE) and pixel pair difference (PPD). DE proposes a pixel-wise algorithm which flexibly embeds different base digits to maximize payload and i...
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
The research project discussed here, examines attempts to increase the motivation of elementary school students in basic science by the means of designing a science game. To realize this goal, the maze and mirror game wa...
Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence
An increasing number of our interactions are mediated through e-technologies. In order to enhance the human’s feeling of presence into these virtual environments, also known as telepresence, the individual is usually emb...
Evaluating music performance and context-sensitivity with Immersive Virtual Environments
This study explores a unique experimental protocol that evaluates how a musician’s sensitivity to social context during performance can be analysed through a combination of behavioral analysis, self-report and Immersive...
Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game. This paper pre...