An Android Application for Animated Lecture Retrieval in E-Learning
Journal Title: EAI Endorsed Transactions on e-Learning - Year 2013, Vol 1, Issue 3
Abstract
The use of mobile devices in content delivery has made instructional learning more compact and convenient for learners and tutors. This is due to recent development in mobile technology and its use in supporting educational and instructional activities. The efficacy of creating instructional contents still serves as a major confrontation for educators at all institutions in all spheres of education. The main objective of this project is to integrate the use of mobile technology with instructional content retrieval to improve teaching and learning. In this paper, we have developed a mobile application for content retrieval in mobile learning. This application is linked to a repository where instructional contents reside. This approach would help students access instructional contents anywhere away from their regular learning environment using their mobile device. Students would also have access to an E-learning website whose database would also serve as a repository to the mobile application. The effectiveness of this work is to provide an ease of learning for students by offering a tool that would help access course materials from anywhere. Students in the scientific domain would also have the opportunity to understand abstract concepts on their own by having access scientific animated contents on their mobile devices as well as on the E-learning website.
Authors and Affiliations
Osikoya Damilola, Adeleke Oluwalani
Automation of Algorithmic Tasks for Virtual Laboratories Based on Automata Theory
In the work a description of an automata model of standard algorithm for constructing a correct solution of algorithmic tests is given. The described model allows a formal determination of the variant complexity of algor...
Digital ethnicity: discussion of a concept and implications for education
Interaction with the rapidly expanding digital technologies for education, work, and play has drastically changed the processes and practices of world populations. As societies evolve in response to these new communicati...
Self-directed learning in e-portfolios: Analysing students’ performance and learning presence.
E-portfolios constitute a dynamic research topic in e-learning, since they foster a new philosophy for learning and personal development, which is characterised by open, participatory, self-directed, reflective and colla...
Digital Competence and Capability Frameworks in Higher Education: Importance of Life-long Learning, Self-Development and Well-being
The paper compares the EU’s 2013 and 2016 digital competence (DigComp) framework with the UK education’s 2009 and 2015 digital capabilities (DigCap) framework. The similarities are in the increased focus on data within p...
Raising engagement and motivation through gamified eportfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
The gamification of e-portfolios is an educational approach to motivate students to learn by using game elements in online portfolios. The goal is to increase enjoyment and engagement through capturing the interest of le...