Application of the Bloom’s Taxonomy in Online Instructional Games

Abstract

The Bloom’s Taxonomy was introduced in 1956 and the taxonomy for the cognitive domain was revised in 2000. The comparison of the original and revised taxonomy indicates several modifications such as the change in the level names, the arrangement of the levels and the number of dimensions. The cognitive domain of the original and revised Bloom’s Taxonomy has currently been applied in the design of online instructional games. The paper examines how the Bloom’s Taxonomy has been applied in various instructional games and propose how it can be applied in the development of instructional games for learning grammar. Recent studies reveal the Bloom’s Taxonomy has been applied in the instructional game development by designing instructional games based on learning objectives and learning outcomes that were previously written using the Bloom’s Taxonomy, and as the basis in creating the game levels. It is evident that the application of the Bloom’s Taxonomy in the instructional game design fulfil the educational features of instructional games. Therefore, it is significantly important to propose on how the Bloom’s Taxonomy need to be applied in the development of instructional games especially for learning grammar in order to ensure efficient game development for effective learning.

Authors and Affiliations

Tuan Sarifah Aini Syed Ahmad, Anealka Aziz Hussin

Keywords

Related Articles

Assessing Student Teachers’ Soft Skills Using Rubrics in E-portfolio

Technology-based Assessment (TBA) reflects the use of technology as a tool to organize assessment data or the use of technology to conduct an assessment. With progression of technology in the education arena, electronic...

The Use of Information Technology and Communication (ICT) Among Form Four Agriculture Students in Malaysian Secondary Schools

This study seeks to examine the use of ICT by students in the process of teaching and facilitating (PdPc) the subject of Agriculture. Experimentation and the quantitative method using questionnaires have been adopted in...

Descriptive Study on Demographic Factors and Performance Strategies among Athletes

The purpose of this research was to investigate the differences between demographic factors and performance strategies among athletes. The demographic factors such as gender, years of study, and years of involvement in s...

Earnings Quality at the IPOS: The Influence of Opportunistic Behaviour and Ownership Control Mechanisms

Earnings management at the time of the IPO is an important issue because it can lead investors to pay an unreasonable price for their shares. The paper reviews whether IPO firms engage in earnings management discretionar...

Determinant of Corporate Social Responsibility Disclosure in Nigeria

This study focused on determinants of corporate social responsibility disclosure in Nigeria. Data was collected from the annual report and account of quoted banks in Nigeria stock exchange market. The result was presente...

Download PDF file
  • EP ID EP610430
  • DOI 10.6007/IJARBSS/v7-i4/2910
  • Views 83
  • Downloads 0

How To Cite

Tuan Sarifah Aini Syed Ahmad, Anealka Aziz Hussin (2017). Application of the Bloom’s Taxonomy in Online Instructional Games. International Journal of Academic Research in Business and Social Sciences, 7(4), 1009-1020. https://europub.co.uk/articles/-A-610430