Augmented Reality sebagai Alat Pengenalan Hewan Purbakala dengan Animasi 3D menggunakan Metode Single Marker
Journal Title: Jurnal INFOTEL - Year 2015, Vol 7, Issue 1
Abstract
This time to learn Animals Archaeological through history lesson at school only be done only through a book and images contained in the books and props usual, but by using augmented reality technology is expected to be able to make learning the lessons of history, especially about extinct animals can be more attractive and fun for augmented reality can be a props virtualization extinct animals in the development of 3D shapes. Augmented Reality application is a media introduction of extinct animals to children aged 13 to 18 years virtually using a smartphone device to allow the introduction of ancient Animals can become more attractive and easier diapliaksikan because of their portability and do not use props are hard to come by and have a price expensive. Virtualization Introduction Viewer Tool Animals - Animals Antiquities using Augmented reality can show ancient Animals Animation in 3D. With the process, the user running the application and then the application will do the tracking marker, after the marker recognized by the appropriate reference data contained in the application system, the application can display Antiquities animals in 3D on a smartphone screen.
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