BECOMING A VIDEO GAME ARTIST: FROM PORTFOLIO DESIGN TO LANDING THE JOB

Journal Title: Acta Ludologica - Year 2018, Vol 1, Issue 1

Abstract

John Pearl is a design director and principal artist at Gunfire Games. Over the past 17 years, he has worked in different positions including for example, character art director or technical art director, which enabled him to work with a number of different styles and genres of games while in these positions. He is one of the founders of Gunfire Games and the author of the Darksiders Franchise including the recent Darksiders II: Deathinitive Edition. Not being a researcher involved in truly academic research, the author´s ambition was to write a bo k that would be “a testament of the community within the games industry of people who want to see others succeed.” The video games industry is a growing industry. With more people getting into gaming there is a greater demand for talented artists to construct video games. John Pearl knows this well because he is a concept artist with long experience.

Authors and Affiliations

Anna Hurajová

Keywords

Related Articles

Digital Games as a Cultural Phenomenon: A Brief History and Current State

Digital games are one of the biggest cultural phenomenon of our time. From the first primitive devices, throught milestones of age, which inherited cultural status, to the newest technology – every part has its own meani...

PLAYING WITH FEELINGS: VIDEO GAMES and AFFECT

Author Aubrey Anable is an assistant professor in the film studies department at Carleton University in Canada. She received a Ph.D. in Visual and Cultural Studies from the University of Rochester and her academic intere...

Portraying Historical Landmarks and Events in the Digital Game Series Assassin’s Creed

Most young people living in the world of today do not express much interest in history and historical landmarks. It is therefore quite surprising that specific digital games portraying various historical periods or their...

Games and Utopia

The main theme of my article is the relationship between virtual worlds of video games and the concept of utopia. I aim to present a wide variety of different definitions and theories of utopia, which seem indispensable...

GAMING THE IRON CURTAIN. HOW TEENAGERS AND AMATEURS IN COMMUNIST CZECHOSLOVAKIA CLAIMED THE MEDIUM OF COMPUTER GAMES

Gaming the Iron Curtain resonates in the era of postcolonial perspectives on culture histories. Even though the book does not mention it explicitly, the insight into the tactics of the first Czechoslovak players (and eve...

Download PDF file
  • EP ID EP288571
  • DOI -
  • Views 95
  • Downloads 0

How To Cite

Anna Hurajová (2018). BECOMING A VIDEO GAME ARTIST: FROM PORTFOLIO DESIGN TO LANDING THE JOB. Acta Ludologica, 1(1), 60-61. https://europub.co.uk/articles/-A-288571