BECOMING A VIDEO GAME ARTIST: FROM PORTFOLIO DESIGN TO LANDING THE JOB

Journal Title: Acta Ludologica - Year 2018, Vol 1, Issue 1

Abstract

John Pearl is a design director and principal artist at Gunfire Games. Over the past 17 years, he has worked in different positions including for example, character art director or technical art director, which enabled him to work with a number of different styles and genres of games while in these positions. He is one of the founders of Gunfire Games and the author of the Darksiders Franchise including the recent Darksiders II: Deathinitive Edition. Not being a researcher involved in truly academic research, the author´s ambition was to write a bo k that would be “a testament of the community within the games industry of people who want to see others succeed.” The video games industry is a growing industry. With more people getting into gaming there is a greater demand for talented artists to construct video games. John Pearl knows this well because he is a concept artist with long experience.

Authors and Affiliations

Anna Hurajová

Keywords

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  • EP ID EP288571
  • DOI -
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How To Cite

Anna Hurajová (2018). BECOMING A VIDEO GAME ARTIST: FROM PORTFOLIO DESIGN TO LANDING THE JOB. Acta Ludologica, 1(1), 60-61. https://europub.co.uk/articles/-A-288571