CHANGES IN SOCIOCULTURAL REPRESENTATIONS IN POPULAR DIGITAL GAMES

Abstract

The aim of this study is to investigate digital games with respect to sociocultural aspects and examine whether they are influenced by social and cultural events. In total, 14 digital games were studied by the researchers through documentation analysis. Results showed that sociocultural factors and current events were heavily featured in games from 2002-2004, while 2012-2014 games highlighted social interaction, natural environments of the world, and exceptional, action-packed events. This study is valuable for revealing how games reflect sociocultural changes over time.

Authors and Affiliations

İdris GÖKSU, Alper ASLAN, Türkan KARAKUŞ

Keywords

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  • EP ID EP154103
  • DOI 10.7456/10601100/002
  • Views 123
  • Downloads 0

How To Cite

İdris GÖKSU, Alper ASLAN, Türkan KARAKUŞ (2016). CHANGES IN SOCIOCULTURAL REPRESENTATIONS IN POPULAR DIGITAL GAMES. The Turkish Online Journal of Design, Art and Design (TOJDAC), 6(1), 21-35. https://europub.co.uk/articles/-A-154103