Conceptual design of collaborative virtual environments for education using a theater-based metaphor

Journal Title: EAI Endorsed Transactions on e-Learning - Year 2011, Vol 1, Issue 1


Collaborative Virtual Environments (CVEs) are becoming more and more important in many areas because they offer users the opportunity to experiment with novel interaction paradigms in order to perform collaborative work or have engaging experiences ‘being together’. One of the most promising application fields is eLearning, where CVEs give the unique opportunity to explore effective educational formats. Surprisingly, if compared with other more traditional fields as software engineering and database, we note a lack of design approaches. We point out that a well-founded design approach is crucial to develop collaborative experiences that could generate substantial and measurable educational benefits. To meet this challenge, in this paper we present a set of founding concepts that enable pedagogs and teachers designing effective 3D virtual worlds for education. To keep our concepts simply understandable, we based our design method on a widespread metaphor: the theater. We demonstrate through a real case study the promising advantages of our approach: expressiveness to capture collaborative features at a high level of abstraction, semi-formality to facilitate the establishment of a common ground between educational designers and CVEs engineers, and guidance to enable non-experts to cope with all the relevant aspects of a 3D virtual world.

Authors and Affiliations

Alberto Bucciero, Anna Lisa Guido, Luca Mainetti


Related Articles

Automation of Algorithmic Tasks for Virtual Laboratories Based on Automata Theory.

In the work a description of an automata model of standard algorithm for constructing a correct solution of algorithmic tests is given. The described model allows a formal determination of the variant complexity of algor...

Learning and gamification: a possible relationship?

One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporar...

Stakeholder’s analysis in e-learning software process development

The success of an e-learning project depends largely on the quality of applications and tools used to support the learning process. Meanwhile, the quality of software depends largely on proper stakeholders’ identificatio...

An Empirical Study of the Attention in the Interface of Learning Management System

This study aims to communicate the preliminary results of the Research taken forward by a UESiglo21 Research Group (Cordoba, Argentina). The same one focuses on the attention as cognitive process of renewed format, linke...

Toward the Ideal Signing Avatar

The paper discusses ongoing research on the effects of a signing avatar's modeling/rendering features on the perception of sign language animation. It reports a recent study that aimed to determine whether a character's...

Download PDF file
  • EP ID EP45901
  • DOI
  • Views 214
  • Downloads 0

How To Cite

Alberto Bucciero, Anna Lisa Guido, Luca Mainetti (2011). Conceptual design of collaborative virtual environments for education using a theater-based metaphor. EAI Endorsed Transactions on e-Learning, 1(1), -.