IN-GAME ADVERTISING WITHIN ALAN WAKE AND ITS PERCEPTION (CASE STUDY)

Journal Title: Marketing Identity - Year 2015, Vol 3, Issue 1

Abstract

In-game advertising as a mean of advertisement placement within digital games represents one of recent ways of how to reach potential consumers in current digital era. The aim of the study is to determine the difference in perception between digital in-game and nondigital print advertisements of the same product. The digital game Alan Wake represents an ideal research material because it contains various types of in-game advertising. A quantitative content analysis of the game examines occurrence rates of particular types of in-game advertising placed in it. Afterwards, we investigate using semantic differential the difference in perception between in-game advertising and corresponding print advertising as a form of „traditional” advertising. Reduction of prejudices or aversion towards in-game advertising is also a partial goal of the study.

Authors and Affiliations

Zdenko Mago, Jarmila Knapcová

Keywords

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  • EP ID EP169649
  • DOI -
  • Views 99
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How To Cite

Zdenko Mago, Jarmila Knapcová (2015). IN-GAME ADVERTISING WITHIN ALAN WAKE AND ITS PERCEPTION (CASE STUDY). Marketing Identity, 3(1), 491-502. https://europub.co.uk/articles/-A-169649