Learning and gamification: a possible relationship?

Journal Title: EAI Endorsed Transactions on e-Learning - Year 2017, Vol 4, Issue 16

Abstract

One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on gamification in the educational field. It discusses the existing studies on the effectiveness of gamification for learning purposes, analyzing their impact on students’ attitude, knowledge and behavior. Finally, it highlights the main gaps in the current literature, pointing to new directions of research.

Authors and Affiliations

Leonardo Caporarello, Massimo Magni, Ferdinando Pennarola

Keywords

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  • EP ID EP45997
  • DOI http://dx.doi.org/10.4108/eai.19-12-2017.153488
  • Views 300
  • Downloads 0

How To Cite

Leonardo Caporarello, Massimo Magni, Ferdinando Pennarola (2017). Learning and gamification: a possible relationship?. EAI Endorsed Transactions on e-Learning, 4(16), -. https://europub.co.uk/articles/-A-45997