Mokymosi objektų kūrimo įrankiai, priemonės ir skirtingi mo modeliai e.mokymuisi

Journal Title: ALTA. Pažangios mokymosi technologijos ir aplikacijos - Year 2016, Vol 7, Issue 1

Abstract

There is variety models of design and delivery of learning objects (LO). Many authors present an overview of the functions and properties of learning object (LO), but there is not provided an examples of MO, which are already designed and delivered, which could be presented as the examples of good practices or MO catalog. Thus, in this paper it is going to be preesented different types of MO, as examples for future courses developers and providers.

Authors and Affiliations

Daina Gudoniene

Keywords

Related Articles

Verslo analitikos metodų taikymas padalinyje, administruojančiame elektronines studijas

Business analytics is currently widely used in business companies. Effective usage and analysis of business data, timely decision making nowadays are very important activities. Business analytics is one of the most widel...

GAME ELEMENTS IN VIRTUAL LEARNERS COMMUNITIES

Virtual communities of practice (VCoP) carry great potential for knowledge exchange and mutual learning. However, even most motivated communities sometimes need an incentive in order to enhance knowledge sharing behaviou...

DEBESŲ KOMPIUTERIJOS PRIEMONIŲ PANAUDOJIMAS INOVATYVIEMS MOKYMOSI METODAMS REALIZUOTI

Debesų kompiuterijos priemonėmis teikiamų paslaugų įvairovė įgalina mokymosi veiklų perkėlimą į virtualią erdvę. Mokymosi virtualioje erdvėje derinimas su tradiciniu suteikia daugiau lankstumo, savarankiškumo, skatinamas...

HybridLab® METHOD FOR SUCCESSFUL LEARNING

HybridLab® is the direct independent learning, consisting of a mastery learning model, with e-learning and peer teaching with a remote instructor. This learning method helps to develop standardized practical skills, impr...

A Practical Framework for Gameplay Quality Testing

It is a common idea that successful video games provide the following properties; addictive, entertaining, easy to learn but slow to master, and customizable. The gameplay quality testing of video games should consider t...

Download PDF file
  • EP ID EP199882
  • DOI -
  • Views 129
  • Downloads 0

How To Cite

Daina Gudoniene (2016). Mokymosi objektų kūrimo įrankiai, priemonės ir skirtingi mo modeliai e.mokymuisi. ALTA. Pažangios mokymosi technologijos ir aplikacijos, 7(1), 71-78. https://europub.co.uk/articles/-A-199882