EFFECTS OF VIDEO GAMES ON STUDENTS: TEST OF USES AND GRATIFICATION THEORY

Journal Title: Asian Journal of Management Sciences and Education - Year 2012, Vol 1, Issue 2

Abstract

 The study discusses the use of video games. Students have taken modern communication as purpose-oriented. The aim was to explore the habits of the students and their educational quality improvement. Uses and gratification was utilized as a central theory in the study. Survey questionnaire was adopted for getting data in field through convenient method of sampling. Chi-square test, One-way Analysis of Variance, Pearson correlation, regression analysis, r x c contingency table, and t-test for independent and correlated sample were used in analyzing the raw data. The phenomena of dender were related with Pakistani culture. Main languages were screened out and discussed the effects on users.

Authors and Affiliations

Mirza Jan, Khalid Sultan, Wajahat Kareem

Keywords

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  • EP ID EP87039
  • DOI -
  • Views 178
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How To Cite

Mirza Jan, Khalid Sultan, Wajahat Kareem (2012).  EFFECTS OF VIDEO GAMES ON STUDENTS: TEST OF USES AND GRATIFICATION THEORY. Asian Journal of Management Sciences and Education, 1(2), 146-155. https://europub.co.uk/articles/-A-87039