Smart Agent Based Mobile Tutoring and Querying System
Journal Title: EAI Endorsed Transactions on e-Learning - Year 2011, Vol 1, Issue 2
Abstract
With our busy schedules today and the rising cost of education there is a need to find a convenient and cost effective means of maximizing our educational/training experiences. New trends in the delivery/access of information are becoming more technology based in all areas of society with education being no exception. The ubiquitous use of mobile devices has led to a boom in m-commerce. Mobile devices provide many services in commercial environments such as mobile banking, mobile purchasing, mobile learning, etc. It is therefore fitting that we seek to use mobile devices as a platform in delivering our convenient and cost effective solution. The proposed agent based Mobile tutoring system seeks to provide a student with a rich learning experience that will provide them with the relevant reading material based on their stage of development which allows them to move at their own pace. The system will allow the user to be able to ask certain questions and get explanations as if they were interacting with a human tutor but with the added benefit of being able to do this anytime in any location via their mobile phone.
Authors and Affiliations
Suresh Sankaranarayanan
EyePhy: Detecting Dependencies in Cyber-Physical System Apps due to Human-in-the-Loop
As app based paradigms are becoming popular, millions of apps are developed from many domains including energy, health, security, and entertainment. The US FDA expects that there will be 500 million smart phone users dow...
Maximizing Security Management Performance and Decisions with the MFC Cyber Security Model: e- learning case study
The Mean failure Cost (MFC) is a cascade of linear models that quantify security threats by taking into consideration the system’s stakeholders, security requirements, architectural components and threats. This quantitat...
Raising engagement and motivation through gamified eportfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
The gamification of e-portfolios is an educational approach to motivate students to learn by using game elements in online portfolios. The goal is to increase enjoyment and engagement through capturing the interest of le...
Media Usage in Post-Secondary Education and Implications for Teaching and Learning
The Web 2.0 has permeated academic life. The use of online information services in post-secondary education has led to dramatic changes in faculty teaching methods as well as in the learning and study behavior of student...
Web Log Pre-processing and Analysis for Generation of Learning Profiles in Adaptive E-learning.
Adaptive E-learning Systems (AESs) enhance the efficiency of online courses in education by providing personalized contents and user interfaces that changes according to learner’s requirements and usage patterns. This pa...