SOFTWARE AND INTERACTIVE INFORMATION SYSTEMS

Abstract

The article describes the structure of an interactive information system - a self-learning Reshebnik problems in classical mechanics, made using Flash technology. Classification of standard type’s tasks from three chapters of Mechanics: statics, kinematics and dynamics has described. Methods of using task solver for one task, аs an example, of type A have shown. The possibilities of using task solver for self-learning of Math specialty’s students of pedagogical universities have shown.

Authors and Affiliations

A. P. Kudin, V. Y. Karhut, T. N. Kudina

Keywords

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  • EP ID EP570521
  • DOI 10.32626/2307-4507.2016-22.194-197
  • Views 101
  • Downloads 0

How To Cite

A. P. Kudin, V. Y. Karhut, T. N. Kudina (2016). SOFTWARE AND INTERACTIVE INFORMATION SYSTEMS. Збірник наукових праць Кам'янець-Подільського національного університету ім. Івана Огієнка. Серія педагогічна, 1(22), 194-197. https://europub.co.uk/articles/-A-570521