Team Game TournamentBased Innovative Question for Improving Learning Motivation and Creative Thinking Skills Students

Journal Title: IOSR Journal of Research & Method in Education (IOSRJRME) - Year 2018, Vol 8, Issue 4

Abstract

Student motivation to learn is very influential on the course of the learning process in the classroom and student learning outcomes. This research is a classroom action that is having problems, lack of motivation to learn. The purpose of this research is to increase the motivation to learn and creative thinking skills of students with a team game tournament cooperative learning model collaborated with learning start with a question model. The study consisted of two cycles, each cycle consisting of four activities, including planning, action, and observation, and ends with a reflection. The results showed an increase in participation and creativity of students in each cycle. Cycle 1 the result of student participation as an indicator of learning motivation of 58.33% and the increase in cycle 2, namely 83, 33%. While creative thinking skills of students obtained results in cycle 1 at 54.17 and rise to 85.83. Thus it can be said that the team game tournamentbased innovative question model can increase learning motivation and creative thinking skills of students in economics lesson.

Authors and Affiliations

Chasanah .

Keywords

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  • EP ID EP413820
  • DOI 10.9790/7388-0804041521.
  • Views 62
  • Downloads 0

How To Cite

Chasanah . (2018). Team Game TournamentBased Innovative Question for Improving Learning Motivation and Creative Thinking Skills Students. IOSR Journal of Research & Method in Education (IOSRJRME), 8(4), 15-21. https://europub.co.uk/articles/-A-413820