The Implementation of NHT and GQGA Learning Model to Enhance Student’s Liveliness and Cognitive Learning Outcomes
Journal Title: Indonesian Journal of Informatics Education - Year 2017, Vol 1, Issue 1
Abstract
The objectives of the research are: (1) to identify whether the use of Numbered Heads Together (NHT) and Giving Question Getting Answer (GQGA) can improve the students’ activeness in peripheral reparation at X TKJ SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016; (2) to identify whether the use of Numbered Heads Together (NHT) and Giving Question Getting Answer (GQGA) can improve the students’ cognitive learning outcomes at X TKJ SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016. This research was classroom action research which conducted in two cycles. Each cycle consisted of planning, action, observation, and reflection from March until April 2016. The subject of research was the X TKJ grade of SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016. The research data were collected by using techniques of interview, observation, tests (pre-test and post-test), documentation. The qualitative data were validated by using triangulation, and then the quantitative data were validated by using content validity. The qualitative data were analyzed by using reduction, presentation, verification, conclusion, and then the quantitative data were analyzed by using descriptive statistics. The results showed that the implementation of collaboration NHT and GQGA improved the activeness and cognitive learning outcomes. The percentage of activeness before the implementation of collaboration NHT and GQGA was 19,44%, after that 61,54% in cycle I, and 69,23% in cycle II. The cognitive learning outcomes also increased. The percentage of the qualified students was 38,46%, after that 51,28% in cycle I, and 71,79% in cycle II. From the results above, it can be concluded that the implementation of collaboration NHT and GQGA can improve the activeness and learning outcomes in peripheral reparation at X TKJ students of SMK Muhammadiyah 2 Ngawi in the school year of 2015/2016
Authors and Affiliations
Binti Arifah Mardiastuti, Dwi Maryono, Rosihan Ari Yuana
The Comparison of the Discovery Learning and Project Based Learning and their Influences on Student’s Motivation to Learn Conditional Structure Programming
The research aims to know (1) the differences of the influence of discovery learning and project-based learning combined with college ball model’s influence to student’s achievement in conditional structure programming;...
The Use of Robomind Application in Problem Based Learning Model to Enhance Student’s Understanding of the Conceptual Programming Algorithm
The purpose of this research was to improve understanding of basic programming algorithms concept of class X TKJ 1 SMK N 1 Banyudono on Basic Programming lesson using robomind application through Problem Based Learning m...
The Effectiveness of Robomind Software in Basic Programming Learning
This research aims to find out: (1) the differences in cognitive abilities of students who learn using media software RoboMind and students who learn without using media software RoboMind in learning basic programming, (...
Simple Additive Weighting Method in the Development of a System Assessing the Feasibility of Job Training Industry
The activities of the job training is an activity that must be implemented at Vocational Secondary School. To increase competence skills learners in the workforce, then the school must choose many places of the job train...
Design and Development of Smart Basnet Applications as a Basic Computer Networking Learning Media for First Grade Student of Vocational High School
The lack of adequate learning resources has an impact on the low level of interest of learners to the subject matter, thus resulting in disruption of the process to achieve the expected learning objectives. This will aff...