The Influence of Achievement Subject Package of Expertise (C3), Learning Motivation and Industrial Guidance Toward Achievement of Industrial Working Practice Multimedia Student at State Vocational High School 3 Surakarta
Journal Title: Indonesian Journal of Informatics Education - Year 2017, Vol 1, Issue 1
Abstract
The purpose of this research are to determine the influence between (1) achievement subject package of expertise (C3) toward student’ achievement of industrial working practice (2) learning motivation toward student’ achievement of industrial working practice multimedia (3) industrial guidance toward student’ achievement of industrial working practice (4) the achievement subject package of expertise (C3), learning motivation, industrial guidance toward student’ achievement of industrial working practice. The population was a multimedia student of class XII at State Vocational High School 3 Surakarta. The research was using quantitative approach ex-post facto methods. Data were collected by questionnaire methods and documentation. Those data were analyzed with multiple regression. The result of this research have shown that: First, the achievement subject package of expertise (C3) variable positively and significantly influence toward student’ achievement of industrial working practice. Second, learning motivation variable positively and significantly influence toward student’ achievement of industrial working practice. Third, industrial guidance variable positively and significantly influences toward student’ achievement of industrial working practice. Fourth, the achievement subject package of expertise (C3), learning motivation, and industrial guidance found to have significant (Fcalculation=10,735> Ftable= 2,77) and positive (rx1x2x3y=0,654; R2=0,428) toward student’ achievement of industrial working practice. The achievement subject package of expertise (C3) has the most significant influence on student’ achievement of industrial working practice.
Authors and Affiliations
Rifen Gigih Affafa, Agus Efendi, Basori Basori
The Development of Video Learning to Deliver a Basic Algorithm Learning
The world of education is currently entering the era of the media world, where learning activities demand reduction of lecture methods and Should be replaced by the use of many medias. In relation to the function of inst...
The Implementation of NHT and GQGA Learning Model to Enhance Student’s Liveliness and Cognitive Learning Outcomes
The objectives of the research are: (1) to identify whether the use of Numbered Heads Together (NHT) and Giving Question Getting Answer (GQGA) can improve the students’ activeness in peripheral reparation at X TKJ SMK Mu...
The Effectiveness of Robomind Software in Basic Programming Learning
This research aims to find out: (1) the differences in cognitive abilities of students who learn using media software RoboMind and students who learn without using media software RoboMind in learning basic programming, (...
Making of Evaluation's Information System of Lecturer's Lecture and Major’s Service Based Web
The quality of education of a study program can be measured from the level of customer satisfaction with the existing service. In accordance with ISO 9001: 2008, an organization should measure and obtain information rela...
Design and Development of Smart Basnet Applications as a Basic Computer Networking Learning Media for First Grade Student of Vocational High School
The lack of adequate learning resources has an impact on the low level of interest of learners to the subject matter, thus resulting in disruption of the process to achieve the expected learning objectives. This will aff...