The Development of Video Learning to Deliver a Basic Algorithm Learning
Journal Title: Indonesian Journal of Informatics Education - Year 2017, Vol 1, Issue 2
Abstract
The world of education is currently entering the era of the media world, where learning activities demand reduction of lecture methods and Should be replaced by the use of many medias. In relation to the function of instructional media, it can be emphasized as follows: as a tool to make learning more effective, accelerate the teaching and learning process and improve the quality of teaching and learning process. This research aimed to develop a learning video programming basic materials algorithm that is appropriate to be applied as a learning resource in class X SMK. This study was also aimed to know the feasibility of learning video media developed. The research method used was research was research and development using development model developed by Alessi and Trollip (2001). The development model was divided into 3 stages namely Planning, Design, and Develpoment. Data collection techniques used interview method, literature method, and instrument method. In the next stage, learning video was validated or evaluated by the material experts, media experts and users who are implemented to 30 Learners. The result of the research showed that video learning has been successfully made on basic programming subjects which consist of 8 scene video. Based on the learning video validation result, the percentage of learning video's eligibility is 90.5% from material experts, 95.9% of media experts, and 84% of users or learners. From the testing result that the learning videos that have been developed can be used as learning resources or instructional media programming subjects basic materials algorithm
Authors and Affiliations
Slamet Kurniawan Fahrurozi, Dwi Maryono, Cucuk Budiyanto
The Comparison of the Discovery Learning and Project Based Learning and their Influences on Student’s Motivation to Learn Conditional Structure Programming
The research aims to know (1) the differences of the influence of discovery learning and project-based learning combined with college ball model’s influence to student’s achievement in conditional structure programming;...
The Effectiveness of Robomind Software in Basic Programming Learning
This research aims to find out: (1) the differences in cognitive abilities of students who learn using media software RoboMind and students who learn without using media software RoboMind in learning basic programming, (...
Social Media and Intensity of Watching Television Drama Influence on Achievement of Students
Social media has been taken very big role in the growth of adolescents who are studying in high school level. Mostly the internet users have social media accounts to keep in touch with their old friends or to catch up th...
Simple Additive Weighting Method in the Development of a System Assessing the Feasibility of Job Training Industry
The activities of the job training is an activity that must be implemented at Vocational Secondary School. To increase competence skills learners in the workforce, then the school must choose many places of the job train...
Development of Letshoot Applications as an Instructional Media of Computer Network Troubleshooting
Based on the preliminary research, it is known that many students are having trouble to understand computer network troubleshooting lessons because of the learning materials are delivered through the presentation media i...