Development of Letshoot Applications as an Instructional Media of Computer Network Troubleshooting
Journal Title: Indonesian Journal of Informatics Education - Year 2017, Vol 1, Issue 2
Abstract
Based on the preliminary research, it is known that many students are having trouble to understand computer network troubleshooting lessons because of the learning materials are delivered through the presentation media in one direction and the absence of learning media that can help students learn independently.This makes students less understand the material presented by the teacher. Based on the background of the problem, we propose to build an android based learning media that can help students learn independently, this application is called Letshoot. Letshoot were made as an instructional media of computer network troubleshooting that can help students learn independently without being hindered by place, time and teacher attendance. This research aims to develop and measure the feasibility level of Letshoot application. This app will help student to learn computer network troubleshooting. Using Borg and Gall's research and development model with the application developed in five stages: (1) data collection, (2) planning, (3) develop the preliminary form of product, (4) preliminary field testing, and (5) main product revision. The result of feasibility test of Letshoot application measured by using Likertscale from expert media get percentage 90,64% which belongs in very feasible category, from expert material equal to 82% which belongs very feasible category and from user equal to 82,11% which belongs to very feasible category to be used as a medium of learning. On these results can be concluded that the Letshoot application very feasible to use as a learning media of computer network troubleshooting in vocational high school
Authors and Affiliations
Fadila Aini Atista, Puspanda Hatta, Endar Suprih Wihidayat
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