Virtual Environment of Real Sport Hall and Analyzing Rendering Quality
Journal Title: TEM JOURNAL - Year 2015, Vol 4, Issue 1
Abstract
Here is presented virtual environment of a real sport hall created in Quest3D VR Edition. All analyzes of the rendering quality, techniques of interaction and performance of the system in real time are presented. We made critical analysis on all of these techniques on different machines and have excellent results.
Authors and Affiliations
Filip Popovski, Igor Nedelkovski, Svetlana Mijakovska, Aleksandar Ackovski
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