YENİ MEDYA ARACI BİLGİSAYAR OYUNLARINDA TOPLUMSAL CİNSİYETİN İNŞASI

Abstract

The developments in information Technologies have given rise to the computer games which forms the new information technologies. Today, the computer games which have developed since 1960s have an important role in the daily life in order to manipulate the social life. In this sense, computer games are not only for fun. Besides, they reflect the gender ideology. In these circumstances, the social differences such as language, religion, race and sex occur in a reproduction process. Especially when this study is examined on the basis of sexuality, it will question how the gender is reproduced in computer games. In this manner, the games which will be used in this study, have been selected from the games produced in Turkey and all over the world, with the intentional sampling method; and examined within the framework of feminist doctrines. Furthermore it is observed that the determined sexual roles have been reproduced according to gender ideology.

Authors and Affiliations

Deniz KAN

Keywords

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  • EP ID EP159345
  • DOI 10.7456/10204100/009
  • Views 132
  • Downloads 0

How To Cite

Deniz KAN (2012). YENİ MEDYA ARACI BİLGİSAYAR OYUNLARINDA TOPLUMSAL CİNSİYETİN İNŞASI. The Turkish Online Journal of Design, Art and Design (TOJDAC), 2(4), 52-60. https://europub.co.uk/articles/-A-159345