Atrakcyjność wirtualnego świata Second Life jako narzędzia rekrutacji pracowników Journal title: Zarządzanie Zasobami Ludzkimi Authors: Magdalena Hofman-Kohlmeyer Subject(s):
Test the Effect of Perceived Satisfaction, Motivation and Anxiety on Second Life Environment in Distance Learning Model: Structural Equation Modeling Journal title: INTERNATIONAL JOURNAL OF MODERN EDUCATION STUDIES Authors: Subject(s):
SOCIAL COMPUTER GAMES AS A MARKETING CHANNEL FOR CREATING AND MEETING VIRTUAL NEEDS. AN EXAMPLE OF SECOND LIFE Journal title: Zeszyty Naukowe Wyższej Szkoły Humanitas Zarządzanie Authors: Magdalena Hofman-Kohlmeyer Subject(s):
SPOŁECZNE GRY KOMPUTEROWE JAKO KANAŁ MARKETINGOWY SŁUŻĄCY DO KREOWANIA I ZASPOKAJANIA WIRTUALNYH POTRZEB SECOND LIFE Journal title: Zeszyty Naukowe Wyższej Szkoły Humanitas Zarządzanie Authors: Magdalena Hofman-Kohlmeyer Subject(s):
ECOCOMMUNITY IN THE VIRTUAL WORLD SECOND LIFE Journal title: Marketing Identity Authors: Anna Zaušková, Alexandra Alföldiová Subject(s):
A Content Analysis of the Metaverse Articles Journal title: Journal of Metaverse Authors: Nida GÖKÇE NARİN Subject(s): Computer and Information Science, Computer Architecture, Computer-Human Interaction, Mobile Computers, Computer Law, Intellectual Property and Media Law, Computer Science, Hardware & Architecture, Computer Science, Artificial Intelligence, Computer Science, Information Systems, Computer Science, Interdisciplinary Applications, Computer Science, Cybernetics, Computer Science, Theory & Methods, Computer Science, Software Engineering, Mathematics - Computer science