Business game as means of students’ professional and communicative competence formation

Abstract

This article deals with the formation of professional and communicative competence of students in the use of business games at the classes of native language at higher educational institutions. The article presents the rationale for the use of business games at the classes of the Ukrainian language for professional purposes in order to form a professional and communicative competence of future specialists of construction and civil engineering. The attempt to prove the effectiveness of business games application at the classes at higher educational institutions, as well as to demonstrate the use of business games as one of the effective methods for organising the educational process on the basis of the proposed business games in the context of this scientific search is made. The article proves that the business game can be defined as a modelling of professional activity, each participant of which performs a specific «professional» role. In this paper, it is proposed to consider the structural components of the business game on a specific example. The structure of the business game, as well as didactic requirements for its use, are substantiated. The stages of the process of solving problems using the game method are presented. In addition, the psychological and pedagogical principles of using business games are analysed and their features are summarised. The value of this method lies in the fact that the business game organises, develops students, expands their cognitive abilities, educates personality, forms professional and communicative competence. The use of business games at the classes of the Ukrainian language for professional purposes helps to achieve the potential of the future specialist, to intensify the process of studying and self-improvement, to update the basic knowledge, to encourage thinking and analysing. Business games bring the participant of the educational process to the real professional activity as close as possible. Solving the problem in a business game is directly related to its participants’ communicative activities. The main purpose of the didactic games is to form students’ ability to apply theoretical knowledge in practice, and in the future – to use this knowledge in real professional life.

Authors and Affiliations

С. Д. Лавінда

Keywords

Related Articles

Model of formation of the communicative competence of software engineering specialists

An important educational task of modern higher education institutions is not only the acquisition of knowledge and skills necessary for further professional development by future software engineering specialists, but als...

The model of multicultural education of primary school pupils in extra-curriculum work

The article is devoted to the problem of multicultural education of elementary school students in extracurricular work. It is noted that in order to apply various forms of work with students more effectively, it is neces...

Forming of Future Doctors’ Professional and Ethical Competence as Pedagogical Problem

The article analyzes the peculiarities of forming of future doctors’ professional and ethical competence. It is determined, that the basis of medical worker professional ethics is a set of knowledges, skills and abilitie...

A complex approach to implement the policy of healthy lifestyle forming for young people in educational institutions

The main stages of the formation of a complex approach to the implementation of the policy of forming a healthy lifestyle of young people in world and Ukrainian educational institutions are researched in the article. It...

Characteristics of the conflicts causes in the student environment

The article highlights the aspect of conflict in the student environment. The author tries to identify, systematize and analyze the main causes of conflict among students. It is noted that the outlined problem is widely...

Download PDF file
  • EP ID EP568363
  • DOI -
  • Views 85
  • Downloads 0

How To Cite

С. Д. Лавінда (2018). Business game as means of students’ professional and communicative competence formation. Педагогіка формування творчої особистості у вищій і загальноосвітній школах, 61(1), 80-84. https://europub.co.uk/articles/-A-568363