EVALUATION OF DEPTH CUES IN 3D SUBTITLING

Journal Title: Online Journal of Art and Design - Year 2013, Vol 1, Issue 3

Abstract

Recent explosion towards 3D content-enabled devices has brought to light many issues regarding user comfort, depth perception and accessibility in media. One important element that touches these areas is subtitling. We define a pipeline to produce extruded texts for evaluating3D subtitling properties (using traditional 2D depth cues). An evaluation of current 3D tools was carried out, and the chosen platform allows us to create 3D typographies with high varied parameters (parallax, lightning). Produced subtitles were tested in full HD stereoscopic video clips. With the resulting subtitled clips, subjective perception tests were performed in order to evaluate the text’s impact on ghosting and readability in different parallax values. The results area set of rules to use when creating 3D subtitles that will provide: (i) better visual comfort, (ii) ghosting reduction (due to color gradient variations and volume), and (iii) an increment of negative parallax positioning with extrusion.

Authors and Affiliations

Diego González-Zúñiga| Center for Accessibility and Ambient Intelligence of Catalonia, Universitat Autònoma de Barcelona, Spain diekus@acm.org, {jordi.carrabina, pilar.orero}@uab.cat, Jordi Carrabina| Center for Accessibility and Ambient Intelligence of Catalonia, Universitat Autònoma de Barcelona, Spain diekus@acm.org, {jordi.carrabina, pilar.orero}@uab.cat, Pilar Orero| Center for Accessibility and Ambient Intelligence of Catalonia, Universitat Autònoma de Barcelona, Spain diekus@acm.org, {jordi.carrabina, pilar.orero}@uab.cat

Keywords

Related Articles

Yarat?c?l?k ve Oyun Kavramlar?n?n Bilgisayar Destekli Tasar?m Sürecinde ?ncelenmesi

Etkileri ile mimarl?k alan?nda köklü geli?melere neden olan mimarl?k d??? disiplin olarak ‘bilgisayar’ alan? tart??mas?z di?erleri içinde aç?k bir ?ekilde a??rl???n? hissettirmektedir. Bilgisayar alan?, bilgi mühendisli?...

SYMBOL INTERPRETATION IN VISUAL COMMUNICATION: ANALYZING A SUPREMATIST PAINTING “THE BLACK SQUARE” IN TERMS OF INTENTIONALITY

Symbols are often used in visual communication; in particular they prevail in the abstract visual arts. Their interpretation is not always a simple task. Some cases of symbols cannot be interpreted using the traditional...

The Effect of Visual Mapping on Attitude toward Organizational Strategy: Scale Development and Application in Europe and China

Visual representations of information can offer several benefits compared to text communication. This study examines the effect of knowledge visualization, compared to a text control condition, on attitude toward the con...

S3Doodle: Case Study for Stereoscopic GUI and User Content Creation

This article describes the web application called S3Doodle. It is an initial example of the combination of a stereoscopic graphical user interface that produces stereoscopic contentand is controlled by hand gestures. The...

MACHINIC ADDICTION

Machinic Addiction is a virtual design machine, a rhizomatic wandering of web-based, interactive, animated pages. The baroque, hybrid blending of text and image, animation, gaming and 3D graphics serves as a vehicle for...

Download PDF file
  • EP ID EP8181
  • DOI -
  • Views 601
  • Downloads 0

How To Cite

Diego González-Zúñiga, Jordi Carrabina, Pilar Orero (2013). EVALUATION OF DEPTH CUES IN 3D SUBTITLING. Online Journal of Art and Design, 1(3), 16-29. https://europub.co.uk/articles/-A-8181