Training of future software engineers in game programming in the conditions of the short-term learning at the universities
Journal Title: Педагогіка формування творчої особистості у вищій і загальноосвітній школах - Year 2018, Vol 60, Issue 2
Abstract
The article is deals with the problem of short-term education of future software engineers at universities. One of the aspects of this problem is considered, namely training for professional activity in the game development industry. The relevance of the study is related to the intensive development of this branch of the domestic IT-industry, and with the growing need for workers who specialize in the game development. Such specialists should have abilities to start the execution of work assignments without additional training and to increase their qualifications. The training of future IT-specialists in game programming is the subject of modern research by Ukrainian scholars. However, organizational and methodological approaches to the short-term training of future software engineers in the field of game development almost do not cover in existing research. The article defines organizational and methodological approaches to the short-term training of future software engineers in the field of game development at universities. The experience of domestic and foreign researchers has been analyzed, on the basis of which the structure of four semesters specialization «Game Development» is designed. The list of disciplines is based on the fact that students already have a prior education in related specialties. There are considered some forms, methods and means of higher education graduates training within this specialization. It is shown that the education should be organized in a mixed form, which involves the active use of information and communication technologies for providing access to information and organizing the interaction between teachers and students. The necessity of applying the project method for the formation of students’ practical abilities is shown. The criteria for the selection of tools for future software engineers training in game development are given.
Authors and Affiliations
І. В. Крашеніннік
Forming of Professional Competence of Future Lawyers on the Basis of Context Studies
The article reveals the effectiveness and appropriateness of using contextual learning as a means of developing the skills, skills and qualities that are the competence of a graduate of a higher education institution for...
Criteria, Indicators and Levels of Cross-Cultural Competence for Fu- ture Factors in the Field of Tourism
To objectively represent the effectiveness of the system of cross-cultural training of future specialists in the field of tourism, the reproduction of a valid model for the formation of their cross-cultural competence, i...
The Usage of Cognitive Methods of Teaching in the Conditions of Material Integration’s of Social-Humanitarian Disciplines as a Methodological Problem
The article is devoted to the question of determining the possibilities of using cognitive methods of teaching based on the principles of integration of the educational material, their basing and description during the l...
The problem of formation of the readiness of future masters of psychology for professional activity in non-formal education
The article considers the necessity of setting a scientific and pedagogical problem of formation of the readiness of future masters of psychology for professional activity in non-formal education. The urgency of the pro...
Family values analysis of first-year students
The problem of family values essence among the modern students is analyzed in this article. The relevance of the article is defined by the fact that there is a problem of readiness of youth to found a family and views on...